While the levels are better, the changes are only small in the grand scheme of things. Both dedicated vehicle segments are slightly more fun than the equivalent in the base game, and probably could have gone longer. The other is a tracked vehicle (or Humvee) that makes the best use of Sam’s puns. One of these vehicles is a large mech suit with a chainsaw melee attack. There are also a couple of sections where Sam pilots a vehicle with high offensive power. Other levels feature a tractor or an ATV to drive, although using them is optional. This open structure works fine and is much like the equivalent mission in 4, with the motorcycle. During one mission, Sam can ride a snowmobile to explore a large space and optionally enter tiny outposts-these contain a new pipe puzzle that rewards the player with keycards to unlock another character upgrade point. Vehicles play a key role in a number of levels. Side missions return too, usually offering a gadget (more on these later) or a character upgrade, and these would be worth doing even without a prize, because they feature substantial action. draining armor or health), but the action itself is worth seeking due to the surprises. The battle that happens after finding a secret might negate the reward (i.e. A few others take Sam into a retro level. One secret area has a house on legs that fires rockets. Many hidden items spawn enemies to create a new mini encounter. The secrets are more interesting and easier to find this time. There are five levels in the expansion, but they are quite big, so it will take 5-6 hours to finish them when looking tentatively for secrets. These open fields put a different kind of pressure on the player, requiring efficient use of weapons before the horde gets close. The game has plenty of those in the back half, like a big hill that a swarm of headless kamikaze soldiers rush over. No entry in the franchise could be taken seriously without the wide open fields and rolling hills. These rare circumstances sound like an insignificant change, but it connects the environment to the action. A few might burst out from a window or emerge from a pipe. When progressing through levels, not every enemy teleports into the world. Some tight spaces have jump pads, ala Doom Eternal, but these arcade arenas are out of place. With obstacles and explosive barrels, moving the wrong way or using the wrong weapon results in death. These require careful navigation while enemies spawn from all over. Like Painkiller, there are tight, clever combat spaces that trap Sam temporarily. Levels are not just better visually they flow better. The levels look a little better than they did in SS4, due to unique structures and added detail, although the game is still far below the presentation of other modern shooters. There is even a haunted village to explore, to change up the tone. Starting on the coastline, Sam will travel across frozen tundra, between oil derricks, across farms with windmills, through warehouses, inside bunkers, around quagmires, and along train tracks. The diversity is reminiscent of some older shooters that had themed levels. The Siberian landscapes are more interesting than those in SS4 because there is more variety. There is not much story here to worry about, and that is true to the franchise. His infamous puns return, although thankfully their number has been reduced which increases their effectiveness. Some tag along for a short time and help out, but Sam mostly fights the hordes alone across various locations in Russia. Instead you, as Sam, will meet a small partisan group. The rest of Sam’s team do not make an appearance in this expansion. What we know is that Sam is after General Brand, a human traitor who has a holy relic and must be stopped at all costs. It takes place during the events of the main game, although how the two games link together is not that important. Siberian Mayhem is a “midquel” to Serious Sam 4.
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