This roll is affected by the resistance of any armour, shield or helm worn by a knight. If it does, the attack deals slightly higher damage and causes the effect. Whenever an attack that could cause a status hits, a hidden roll is made to determine whether the attack will cause that status. Inflicting status effects doesn’t seem to be understood very well. The curse status has an eye as its symbol. When a cursed knight or monster used a weapon or attack that is affected by the curse, it takes a spike of shadow damage. The sleep status has a blueish-green “z” as its symbol.Ĭursed knights and monsters have an eye above them. If a sleeping knight or monster takes damage, it wakes up, ending the effect. Sleeping knights and monsters have teal “z”s rising from them, cannot move and heal over time. The poison status has green bubbles as its symbol. If a poisoned knight or monster would be healed, it takes normal damage instead. Poisoned knights and monsters have green bubbles rising from them and have lower attack and defense. The shock status has a lightning bolt as its symbol. Shocked knights and monsters will occasionally be surrounded by sparks, take a small spike of elemental damage, and have any action they are taking at the time interrupted – this includes being shielded! As such, shock is one of the most devastating status effects that can be inflicted. the freeze status has a snowflake as its symbol. However, if the ice goes unbroken for sufficiently long, it will spontaneously break, causing a “spike” of normal damage. If a frozen knight or monster is hit, whether by an enemy attack or by a friendly attack, the ice will break, ending the status. The stun status has a star as its symbol.įrozen knights and monsters are surrounded by ice and are unable to move, but can still attack, although only in one direction. Stunned knights and monsters move and attack much more slowly. The fire status has a flame as its symbol. If a knight or enemy that is on fire is frozen, the fire is put out, ending the effect. While a knight or monster is on fire, it will quite literally be on fire, and will take normal damage over time. The statuses are as follows: fire, stun, freeze, shock, poison, sleep, curse.įire is a simple status to understand. Certain status effects deal damage over time (in “bursts” rather than as a steady trickle), and some others deal damage whenever a certain trigger is met. Status effects are caused by many weapons and monster attacks, and have a wide variety of effects. Undead and fiends both deal and are particularly resistant to shadow damage, and slimes and gremlins are particularly weak to shadow damage. Shadow damage is associated with darkness and the colour purple. Constructs and undead are particularly weak to elemental damage and beasts and gremlins are particularly resistant to elemental damage. Constructs and gremlins deal elemental damage. Fiends and beast are particularly weak to piercing damage and slimes and constructs resist piercing damage.Įlemental damage is associated with energy. Piercing damage is commonly associated with spikes and rapiers. Just having a five-star pice of armour doesn’t mean that you’re invincible. All armours and helms give at least some normal damage resistance, meaning that even at high tiers, you’re never going to be entirely defenseless. It is not particularly effective against anything, but nor is it resisted particularly by anything. Normal damage is dealt by many early sword, guns and bombs, and, in fact, continues to be dealt by many swords right the way through the game. UVs (Unique Variants) can allow your armours and shields to resist addition types, or to resist the types they normally resist better. Each of your weapons will deal one or two types of damage, and your armours and shields will grant resistance to one or more types of damage. There are four types of damage: Normal (represented by red auras and symbols), Piercing (represented by yellow auras and symbols), Elemental (green) and Shadow (purple). This guide will aim to give an overview of the damage system, and help you learn how to get the most out of your weapons and armour. One of the things that I have sometimes noticed when playing is that people don’t always seem to fully understand exactly how the damage system works. Making the Most of Your Newfound Knowledge.
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